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Shocking Void

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Shocking Void - Overview

 

Objective:      Shocking Void consists of 3 teams battling in various arenas to conquer each other. In order to conquer the other teams your must destroy the other 2 teams main power source (Shards). Once you have successfully held your shard at full power and the other teams shards destroyed for 30 seconds or more, you win the game.

    While in a match you gain experience points for killing enemy players, biasing shards, healing team mates, and a bonus for winning a match. You may also be awarded experience from staff members for special events. The more experience you have the more powerful your character becomes. When you gain a level you also gain Research points which allows you to research new spells for use in battles.

Shards:    Shards are a teams main power source, with out it players cannot resurrect when dead, and most classes will have considerably less mana (power).
Classes:     Shocking Void has 4 classes: The Archmage, Healer, Sorcerer and Templar

    The Archmage specializes in traps which can do damage to a player when they run over them. They also have very powerful spells that can drain power, as well as life from other players.

    The Healer is not very offensive, however they can hold their own 1 on 1 near their shard, where there power is extremely dangerous. They also play a critical role to any team, as if a shard is down they are the only other way a team mate can come back to life after a death. Sanitarians also get special buffs and healing spells for use on team mates.

   The Sorcerer is perhaps the most offensive class in the game. The Sorcerer's spells can deal massive amounts of damage. The massive amounts of damage the sorcerer deals, on top of area effect spells makes them key to success in massive fights.

    The Templar specializes in mind and movement. They have the ability to fly, jump extremely high, and run faster then any other class. Their ability to get away quickly, as well as their instant damage mind spells make them a very annoying, and very lethal class.

Game Types:     During the initial beta, and probably release Shocking Void will only contain the "classic" match type. However after the basic game play is developed it is planned to expand the game to have several match types. Everything described in this overview is for a classic match, the match types below describe where the rules for the matches will vary from the classic match.

Death Match The Death Match is perhaps one of the greatest game types ever created for a computer game. We plan to allow players to enjoy the game beyond just fighting other teams, but actually fighting every player. The Death Match will be a match where all shards are destroyed, and the game lasts for a pre determined amount of time. All Players will fight for them selves (no teams). 

More to come...

Spell System:     To add further customization to a players character, each class has lists of spells available to them. However they can only use spells they are powerful enough to use, and have also researched. Every time a player levels they gain research points. They can use these points towards learning new spells. This means no one character will ever have every spell, and most will choose to specialize in just a few spell lists, rather then a little bit of every list.
Game Layout:    Shocking Void is meant to be a very user friendly game, with lots and lots of options. After a player goes through an auto-update process, and log's in the game they have a screen where they can choose their character, set preferences, view a list of the top players (players with the most exp), etc.

    Once they have chosen a character they enter the tavern, which is where everyone meets to start new matches of games, chat, create / join guilds, engage in private chat's, etc. From the tavern they may view a list of active matches and then join that match.

Guild System:     The Guild System will be a very extensive system allowing users to do just about anything they could possibly need. Once a guild is formed the leader of the guild can designate if a member can invite others, kick members, change various guild info, etc. The game will also have various staff-hosted events for guild verse guild events. 
Chat System:     Communication is perhaps one of the most important things in the success of winning a match, but heck it's also just plain fun! Shocking Void does not lack at all in this area. The game supports global chat to everyone in the same match as them or in the tavern. It also supports Private Messages to and from users, Private Tables or "chat groups", and Team chat that goes to everyone on your team.